The challenge
Without a non-commercial version of Katana, it’s difficult for people to learn the tool outside a studio or school. Our existing 30-day trial doesn’t always give enough time to learn it properly.
What I did
I proposed that we partner with RenderMan for their annual Art Challenge and provide a Katana licence to all entrants for the full 90 days of the challenge.
Alongside the licence, I created a series of tutorials to help people get started with Katana specifically for the challenge, set up downloadable launcher scripts for Windows and Linux, and helped build an example Katana scene using the challenge assets.
Everything was hosted on a landing page built by Marketing, and we announced the offer at SIGGRAPH.
Outcome
Entrants were able to use Katana for the challenge, which led to more entries made with Katana and a 60% increase in trial downloads overall.
